Last year Judy Kucharuk of Footprint Management Systems, collaborated online with a group to create an interactive mobile “sustainability” game called Get Your Green On that was embedded into the Event Camp Vancouver mobile event application. It was a great success. Here she shares what she learned from the experience.
When I was little and I would screw up (which was often), my mother would say to me, “Now Judy….what did we (meaning me) learn from this?”. I would scrunch up my face and wrinkle my nose (all indicators that I had my “thinking cap” on) and try to figure out the appropriate response. I sometimes came up with a good answer, but I also developed a deep wrinkle at the bridge of my nose.
- It is more difficult than it looks: Working on a game requires a unique thought pattern and it took me a while to get my “game brain” in gear. I was concerned that I wouldn’t have enough experience gaming to be able to contribute to the project. We had to think about the game from the perspective of the player and imagine what they might be thinking as they tackled each challenge. You find yourself working backwards from the end result to troubleshoot and identify any potential problems. Definitely a learning curve for me, but one that I enjoyed immensely.
Posted with the permission of Judy Kucharuk. To read the rest of this post please click on http://managefootprint.blogspot.com/2012/04/caution-learning-curves-ahead.html
(Photo by sarasota dance studios)